Family Night
Two to six players, one phone
Everybody picks their own track, so a nine-year-old and a grandparent play the same round on their own material. Turns alternate. Nobody is knocked out.
HigherFrame Cyber Command
TRIPWIRE is a practice arena, not a course. Every drill is something that actually happens to people, staged on a simulated phone or laptop, scored, and explained in two lines.
Six modes. Each is a full content track, not a difficulty slider.
Compass
Compass is for people on the spectrum. It is a mode on every track, not a children's setting. It changes the game: no timer, one card at a time, buttons that never move, what happens next said before it happens, a visible card count, unlimited replay, no streaks, and a stop button on every screen. Once chosen it stays chosen.
Family Night
Everybody picks their own track, so a nine-year-old and a grandparent play the same round on their own material. Turns alternate. Nobody is knocked out.
Higher Ground
TRIPWIRE is the arena. Higher Ground is the book and the app: the glossary, the lessons, and the checklists that sit behind every drill in here.